Lecture Notes for CSCI 6966
Lecture 1: August 30
- Scope of the course
- Project details
- The art gallery theorem
Links:
Furher reading:
-
O'Rourke, J. Art Gallery Theorems and Algorithms.
New York: Oxford University Press, 1987.
-
Urrutia, J. "Art Gallery and Illumination Problems." Ch. 22 in Handbook of Computational Geometry (Ed. J.-R. Sack and J. Urrutia). Amsterdam, Netherlands: North-Holland, pp. 973-1027, 2000.
Lecture 2: September 2
- Brief discussion on variants of the Art Gallery Theorem (e.g. 3D)
- Complexity classes P and NP
- Optimization version of the Art Gallery problem and its hardness
- Set Cover problem and the greedy algorithm
Books:
Lecture 3: September 6
- LP based approximation algorithms: relaxations, rounding
- Randomized rounding applied to set-cover
Links:
- Scribe notes from Christos Papadimitriou's class.
Lecture 4: September 9
Lecture 5: September 13
Lecture 6: September 16
- Computing small hitting sets for bounded VC-dimension set systems:
Lecture 7: September 20
Lecture 8: September 23
Lecture 9: September 27
Lecture 10: September 30
We discussed two papers on the sensor selection problem [paper 1]
[paper 2]
Lecture 11: October 4
Introduction to Game Theory.
There are excellent resources on the web; The overview in the first part of the course is based on these lecture notes.
October 7-28: Project background, related work and formulation presentations
Lecture 12: November 1
Pursuit-evasion games on graphs. An overview of the cops and robbers game and the role of visibility. We studied the case with 0 visibility and infinite visibility.
Lecture 13: November 4
(cont from last lecture). 1 visibility and i-visibility.
Papers related to Lectures 12 and 13:
- Infinite visibility. You can start from this link: Related papers:
Richard Nowakawski and Peter Winkler, Vertex-to-vertex pursuit in a graph, Discrete Math 43 (1983), 235-239.
Graham Brightwell and Peter Winkler, Gibbs measures and dismantlable graphs, J. Comb. Theory (Series B) 78 (2000), pp. 141-169
- Zero visibility:
Randomized
Pursuit-Evasion in Graphs by M. Adler, H. Racke, C. Sohler,
N. Sivadasan and B. Vocking - i-visibility:
V. Isler, S. Kannan, and S. Khanna. Randomized
Pursuit-Evasion with Local Visibility.
Lecture 14: November 8
Pursuit-evasion in geometric environments:
(Extremely brief!) overview of differential games. The lion and man problem and its variants. Visibility based pursuit-evasion:
Lecture 15: November 11
Online algorithms.
- Ski-rental problem
- Lost cow problem
- The k-server problem: greedy algorithm, lower bound.
- (Overview of) Exploration as an online problem: rectilinear polygons, general but simply connected polygons, multiply connected polygons
Last modified: Nov 06 2005