Language \ Environment \ Comparison
 
Index
 
  The Processing 1.0 _ALPHA_ Reference is a work in progress.
If you see any errors or have any comments, please write to: reas at groupc.net
Name  

soundEvent()

   
Examples  
void setup() { 
  // Initiate sound engine with a 512 audio buffer length 
  beginSound(512); 
} 
 
void soundEvent() { 
  for (int i=0; i < length; i++) { 
    // Generate a sound using a sine wave 
    samples[i] =  int(127 * sin(i)); 
  } 
} 

Description   Called every time there is a new audio frame available. An audio frame is an array of audio samples that can be accessed using samples[] before it is sent to the audio device. An audio frame, similar to a video frame, has a finite size stored in the length variable. To use soundEvent(), beginSound(length) should be called inside setup(), where length is the dimension of each audio frame.
   
Syntax  
soundEvent() {
  statements
}
   
Parameters  
statements   any valid statements

   
Usage   Web & Application
   
Related   beginSound()
samples[]
length
   
© 2003- 2001 Massachusetts Institute of Technology and Interaction Design Institute Ivrea
Processing is an open project initiated by Ben Fry and Casey Reas