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Processing |
Python |
ActionScript |
Lingo |
Design By Numbers |
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background(0);
background(255); |
N/A |
N/A |
the stageColor = 255
the stageColor = 0 |
Paper 100
Paper 0 |
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background(255, 204, 0); |
N/A |
N/A |
(the stage).bgcolor = rgb(255,204,0) |
N/A |
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stroke(255);
stroke(0); |
N/A |
lineStyle(x,0xFFFFFF,a)
lineStyle(x,0x000000,a) |
(the stage).image.draw(x1,y1,x2,y2, 0)
(the stage).image.draw(x1,y1,x2,y2, 255) |
Pen 0
Pen 100 |
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stroke(255, 204, 0); |
N/A |
lineStyle(x,0xFFCC00,a) |
(the stage).image.draw(x1,y1,x2,y2, rgb(255,204,0)) |
N/A |
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fill(0, 102, 153); |
N/A |
beginFill (0x006699, alpha);
beginGradientFill(filltype, colors[], alphas, ratios, matrix); |
(the stage).image.fill(left, top, right, bottom, rgb(0,102,153)) |
N/A |
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Processing |
Python |
ActionScript |
Lingo |
Design By Numbers |
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point(30, 20); |
N/A |
moveTo(x1,y1);
lineTo(x1,y1); |
(the stage).image.setPixel(30,20,rgb(0,120,153)) |
Set [30 20] 0 |
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line(0, 20, 80, 20); |
N/A |
moveTo(x1,y1);
lineTo(x2,y2); |
(the stage).image.draw(0, 20, 80, 20, [#shapeType:#line]) |
Line 0 20 80 20 |
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rect(10, 20, 30, 30);
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N/A |
moveTo(10,20);
lineTo(30,20);
lineTo(30,30);
lineTo(10,30); |
(the stage).image.fill(10,20,30,30, [#shapeType:#rect])
(the stage).image.draw(10,20,30,30, [#shapeType:#rect]) |
Field 0 20 40 50 100 |
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Processing |
Python |
ActionScript |
Lingo |
Design By Numbers |
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int x = 70; //
Initialize
x = 30; //
Change value |
x = 70 #
Initialize
x = 30 # Change
value |
var x = 70; // Initialize
x = 30; // Change value |
x = 70 -- Initialize
x = 30 -- Change value |
Set X 70 //
Initialize
Set X 30 //
Change value |
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float x = 70.0;
x = 30.0; |
x = 70.0
x = 30.0 |
var x = 70.0;
x = 30.0; |
x = 70.0 --
Initialize
x = 30.0 -- Change value |
N/A |
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int[] a = {5, 10, 11};
a[0] = 12; //
Reassign |
a = (5, 10, 11)
a[0] = 12 #
Reassign |
a = new Array{5,10,11};
a[0] = 12; //
Reassign |
a = [5,10,11]
a[0] = 12 --
Reassign |
set <array 1> 5
set <array 2> 10
set <array 3> 11
set <array 1> 12 //
Reassign |
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Processing |
Python |
ActionScript |
Lingo |
Design By Numbers |
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void loop() {
// Statements
} |
while 1:
# Statements |
do {
// Statements
} |
repeat while TRUE
-- Statements
end repeat |
Forever
{
// Statements
} |
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for(int a=45; a<=55; a++) {
// Statements
} |
for a in range(45, 55):
# Statements |
for(a=45; a<=55; a++) {
// Statements
} |
repeat with a = 45 to 55
--
Statements
end repeat |
Repeat A 45 55
{
// Statements
} |
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if(c==1) {
// Statements
} |
if c == 1:
# Statements |
if(c==1) {
// Statements
} |
if c = 1 then
-- Statements
end if |
Same? C 1
{
// Statements
} |
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if(c!=1) {
// Statements
} |
if c != 1:
# Statements |
if(c!=1) {
// Statements
} |
if not(c = 1) then
-- Statements
end if |
NotSame? C 1
{
// Statements
} |
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if(c < 1) {
// Statements
} |
if c < 1:
# Statements |
if(c < 1) {
// Statements
} |
if c < 1 then
-- Statements
end if |
Smaller? C 1
{
// Statements
} |
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if(c >= 1) {
// Statements
} |
if c >= 1:
# Statements |
if(c >= 1) {
// Statements
} |
if c >= 1 then
-- Statements
end if |
NotSmaller? C 1
{
// Statements
} |
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if((c >= 1) && (c < 20)) {
// Statements
} |
if c >= 1 and c < 20:
# Statements |
if((c >= 1) && (c < 20)) {
// Statements
} |
if c >= 1 and c < 20 then
-- Statements
end if |
NotSmaller? C 1
{
Smaller? C 20
{
// Statements
}
} |
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if(c >= 20) {
// Statements 1
} else if (c == 0) {
// Statements 2
} else {
// Statements 3
}
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if c >= 20:
# Statements
elif x == 0:
# Statements
else:
# Statements |
if(c >= 20) {
// Statements 1
} else if (c == 0) {
// Statements 2
} else {
// Statements 3
} |
if c >= 20 then
-- Statements 1
else if c = 0 then
-- Statements 2
else
--
Statements 3
end if |
N/A |
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Processing |
Python |
ActionScript |
Lingo |
Design By Numbers |
|
// Comment |
# Comment |
// Comment |
-- Comment |
// Comment |
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void doIt(int x) {
// Statements
}
doIt(x); |
def doIt(x):
# Statements
doit(x) |
function doIt(int x) {
// Statements
}
doIt(x); |
on doIt x
-- Statements
end
doIt x |
Command doIt X
{
// Statements
}
<doIt X> |
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int square(int x)
{
return x*x;
}
square(X); |
def square(x):
return x*x
square(x) |
function square(int x)
{
return x*x;
}
square(x); |
on square x
return x*x
end
put square(x) |
Number Square X
{
value (x*x)
}
<square X> |
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Processing |
Python |
ActionScript |
Lingo |
Design By Numbers |
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mouseX
mouseY
mousePressed
|
N/A |
_Xmouse
_Ymouse
N/A |
the mouseH
the mouseV
mouseDown() |
<Mouse 1>
<Mouse 2>
<Mouse 3> |
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void mousePressed() {
// Statements
} |
N/A |
mice = new Object();
mice.onMouseDown =
function() {
// Statements
} |
on mouseDown
-- Statements
end if |
N/A |
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(key=='a')
(key=='b')
...
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N/A |
(chr(key.getAscii()) == 'a')
(chr(key.getAscii()) == 'b')
... |
(the key = "a")
(the key = "b") |
<Key 1>
<Key 2>
... |
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void keyPressed() {
// Statements
} |
N/A |
key = new Object();
key.onKeyDown =
function() {
// Statements
} |
on keyDown
-- Statements
end |
N/A |
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hour()
minute()
second() |
N/A |
now = new Date();
now.getHours()
now.getMinutes()
now.getSeconds() |
currentTime = the long time
hour = value(chars(currentTime,1,2))
minute = value(chars(currentTime,4,5))
hour =value(chars(currentTime,7,8)) |
<Time 1>
<Time 2>
<Time 3> |
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