The manhattan distance heuristic is being used as a baseline for this test. You should have no trouble devising some heuristic that is better than the manhattan distance heuristic for this class of sliding block puzzles (where only the position of a few pieces are specified in the goal state).
Keep in mind that the manhattan distance heuristic can be part of your heuristic, even though it is not a particularly good heuristic for this class of puzzles. In fact, you do not have any excuse not to return a heuristic value that is less than the manhattan distance to the goal, because you can simply take the maximum between it and your heuristic.
Here's how the web tester will determine you score for this problem:
Heuristic generates an error: 0 points Heuristic returns ANY values less than the Manhattan Distance heuristic: 2 points Heuristic returns most values very close to the Manhattan Distance heuristic: 4 points Heuristic is significantly different than the Manhattan Distance heuristic: 6 points
OPTIMALITY Puzzle 1: 24 moves = 3 points, 28 moves = 2 points, 32 moves = 1 point, >32 moves = 0 points Puzzle 2: 14 moves = 3 points, 18 moves = 2 points, 22 moves = 1 point, >22 moves = 0 points Puzzle 3: 33 moves = 3 points, 38 moves = 2 points, 43 moves = 1 point, >43 moves = 0 points Puzzle 4: 31 moves = 3 points, 36 moves = 2 points, 41 moves = 1 point, >41 moves = 0 points CPU TIME Puzzle 1: 4 seconds or less = 9 points, 6 sec = 6 points, 9 sec = 3 points, >9 sec = 0 points Puzzle 2: 9 seconds or less = 9 points, 10.5 sec = 6 points, 12 sec = 3 points, >12 sec = 0 points Puzzle 3: 54 seconds or less = 9 points, 56 sec = 6 points, 57 sec = 3 points, >57 sec = 0 points Puzzle 4: 47 seconds or less = 9 points, 65 sec = 6 points, 83 sec = 3 points, >83 sec = 0 points