CS 66-460
Introduction to Graphical Human Machine Interfaces
The Parapsychology of Everyday Things
WEDNESDAY, JANUARY 22, 1997
Instructor: G. Bowden Wise
Rensselaer Polytechnic Institute
Spring 1997
We can
This type of coincidence is common in computer systems where the user is running several applications. e.g., running a new application leads to a system crash
Results in ``superstitious'' behaviors
An action/command with no apparent result are often repeated many times, but may actually be happening (!) e.g., repeating mouse strokes when the system is unresponsive
The physical properties of an object constrain the possible operations:
Constraints which have evolved through artificial conventions that govern acceptable social behavior. These cultural conventions, of course, have to be learned, but once learned apply to a wide variety of circumstances.
Three kinds of models:
Note that the designer would like
DESIGN MODEL = USER MODEL
APPLICATION AREA METAPHOR FAMILIAR KNOWLEDGE ====================== ======================= ========================= Operating systems The desktop Office tasks Spreadsheets Ledger sheet Columnar tables Object-oriented Physical world Real-world behavior environments Hypertext Note cards Flexible organization of structured text Learning environments Travel Tours, guides, navigation File storage Piles Categorizing objects in in terms of urgency, projects, etc Multimedia environments Rooms (each associated Spatial structure with a different of buildings medium/task) Computer supported Multi-agents Travel agents, butlers, cooperative work and other serving roles
simple radios -> tuners analog watches -> digital watches simple email -> multimedia mail