CS 66-460
Introduction to Graphical Human Machine Interfaces

The Parapsychology of Everyday Things

WEDNESDAY, JANUARY 22, 1997

Instructor: G. Bowden Wise
Rensselaer Polytechnic Institute
Spring 1997


The Frustrations of Everyday Life


Examples of Everyday Objects


A Multitude of Everyday Things


To Become Better Designers ...

We can


Make Use of Affordances


Some Examples of Visual Affordances


Watch Out for Causality


Make Use of Constraints


Conceptual Models


Conceptual Models


Three Conceptual Models

Three kinds of models:

Note that the designer would like

DESIGN MODEL = USER MODEL

But the user never sees the designer's model, only the SYSTEM IMAGE.


Conceptual Models for Computers


The Use of Metaphor


Make Things Visible


Make Good Use of Mappings


Example Mappings


Provide Feedback


Manage Complexity


Multiple Views of Design Perspective


The Paradox of Technology


Summary



Bowden Wise
Wed Jan 22 11:03:18 EST 1997