/* a simple program using the vogle library for graphical display, adapted from examples/simple.c and examples/poly.c Wes Huang 1/21/01 */ #include // eventually this file should be in /usr/local/include, but for now, // you'll have to put it somewhere such as in your current directory. extern "C" { #include "vogle.h" } float obst1[][2] = { { 20, 25 }, { 114, 65}, { 100, 80}, { 10, 70} }; float obst2[][2] = { { -50, -100}, { -75, -25}, { -25, -75} }; float obst3[][2] = { { -50, 100}, { -75, 25}, { -25, 125} }; int main(int ac, char* av[]) { float cw, ch; // initialize vogle vinit("X11"); color(BLACK); /* set current color */ clear(); /* clear screen to current color */ ortho(-200.0, 200.0, -200.0, 200.0, 200.0, -200.0); /* color(YELLOW); */ /* poly(4, parray); */ color(GREEN); // draw a polygon poly2(4, obst1); // draw a filled polygon polyfill(1); // turn on polygon filling poly2(3, obst2); // draw a hatched polygon polyhatch(1); // turn on polygon hatching hatchang(45.0); hatchpitch(5.0); // how close the hatching lines are poly2(3, obst3); // draw some lines // // you need to specify the "." to get floating point numbers here // because the include file doesn't contain type declarations for // the arguments! // move2(0.,0.); draw2(50.,-50.); move2(75.,-75.); draw2(125.,-75.); draw2(125.,-100.); draw2(75.,-100.); draw2(75.,-75.); getkey(); // wait for a keypress in the window vexit(); }