Advances and Challenges in the Simulation of Deformable Objects
Friday, May 5, 2006
JEC 3117 - 4:00 p.m. to 5:00 p.m.
Refreshments at 3:30 p.m.
What makes efficient simulation of thin, flexible objects a difficult yet
important task? So-called thin-shell models are common to many computing
applications including geometric modeling, engineering simulations, and
feature film animation. Despite their importance, and the attention that has
been given to simulating phenomena such as cloth, car bodies, and other thin
objects, several goals remain elusive.
In this talk I will discuss current and recent projects that we* are
pursuing in this area, and I will outline a direction which I feel has
tremendous potential for both engineering and artistic endeavors.
* Joint work with many cherished colleagues including Mathieu Desbrun, Denis
Zorin, Peter Schroder, and students Akash Garg, Miklos Bergou, David Harmon,
Adrian Secord, Max Wardetzky, and Yotam Gingold.
Eitan Grinspun is an Assistant Professor of Computer Science at Columbia
University, following a one year residence at the Courant Institute of
Mathematical Sciences in New York University. His interests focus on
multiresolution methods and discrete differential geometry with applications
to physical simulation and geometric modeling. In 2003 he received a
doctorate from the California Institute of Technology for work on the Basis
Refinement Method, following a Masters degree in asynchronous VLSI also from
Caltech. He was an NVIDIA fellow in 2001, and an Everhart Distinguished
Graduate Lecturer in 2003.
Hosted by: Barbara Cutler (x3274)