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News
Colloquia
The Art and Science of Computer Graphics
Donald House
Department of Visualization, Texas A&M University
Date
JEC 3117 - 4:00 p.m. to 5:00 p.m.
Refreshments at 3:30 p.m.
Abstract:
The roots of 3D Computer Graphics lie deep in the visual arts,
psychology, computer science, physics and mathematics. Donald House will
explore how these mature disciplines animate this new kid on the block,
and are impelling it to become an academic and professional discipline
on its own. Work from the highly interdisciplinary graduate programs in
Visualization at Texas A&M University will explore the theme.
Illustrations will include experimental animated films, as well as
research projects in real-time wave simulation and computer directed
drawing from 3D models.
Bio:
Dr. House is a Professor of Visualization Sciences in the Department
of Architecture and the Visualization Laboratory at Texas A&M
University. From 1992 to 2002 Dr. House coordinated graduate studies
at the Viz Lab. During this period he focused largely on developing
the curriuculm in Visualization Sciences, a multi-disciplinary course
of study that explores all aspects of electronic image making, from
the technical to the artistic.
In his research, Dr House has explored many aspects of the fields of
computer graphics and visual perception. His current research thrust
is investigating "human in the loop" methods for the perceptual
optimization of visualizations. He is best known for his work in the
area of physically based modeling, championing interacting-particle
approaches to the simulation of cloth and drapery and other flexible
materials. He and David Breen recently compiled the book Cloth
Modeling and Animation. In the past year he completed work with
meterology and planetarium faculty, and some very excellent graduate
students on producing an educational planetarium show, Enlightning
Lightning! Early in his academic career, House was known as an
authority on brain mechanisms for depth vision in anuran amphibians
(frogs and toads). He has since confined these abberant tendencies to
developing a 3D graphics system called Jabka, whose name in Russian is
roughly translated as toady.
Hosted by: Barb Cutler (x3274)
Administrative support: Shannon Carrothers (x6354)
For more information:
Visualization Science at Texas A&M University
Last updated: September 7, 2005
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