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Kernel Representations

Our object of study is the d-dimensional affine Euclidean space. Here we are mainly concerned with cases d=2 and d=3. Objects in that space are sets of points. A common way to represent the points is the use of Cartesian coordinates, which assumes a reference frame (an origin and d orthogonal axes). In that framework, a point is represented by a d-tuple (c0,c1,...,cd-1), and so are vectors in the underlying linear space. Each point is represented uniquely by such Cartesian coordinates. Another way to represent points is by homogeneous coordinates. In that framework, a point is represented by a (d+1)-tuple (h0,h1,...,hd). Via the formulae ci=hi/hd, the corresponding point with Cartesian coordinates (c0,c1,...,cd-1) can be computed. Note that homogeneous coordinates are not unique. For lambda != 0, the tuples (h0,h1 ,...,hd) and (lambda h0,lambda h1,...,lambda hd) represent the same point. For a point with Cartesian coordinates (c0,c1,...,cd-1) a possible homogeneous representation is (c0,c1,...,cd-1,1). Homogeneous coordinates in fact allow to represent objects in a more general space, the projective space Pd. In CGAL, we do not compute in projective geometry. Rather, we use homogeneous coordinates to avoid division operations, since the additional coordinate can serve as a common denominator.

Genericity through Parameterization

Almost all the kernel objects (and the corresponding functions) are templates with a parameter that allows the user to choose the representation of the kernel objects. A type that is used as an argument for this parameter must fulfill certain requirements on syntax and semantics. The list of requirements defines an abstract kernel concept. In CGAL such a kernel concept is often also called a representation class and denoted by R. A representation class provides the actual implementations of the kernel objects. For all kernel objects Kernel_object, the types CGAL::Kernel_object<R> and R::Kernel_object are identical.

CGAL offers four families of concrete models for the concept representation class, two based on the Cartesian representation of points and two based on the homogeneous representation of points. The interface of the kernel objects is designed such that it works well with both Cartesian and homogeneous representation, for example, points in 2D have a constructor with three arguments as well (the three homogeneous coordinates of the point). The common interfaces parameterized with a representation class allow one to develop code independent of the chosen representation. We said ``families'' of models, because both families are parameterized too. A user can choose the number type used to represent the coordinates.

For reasons that will become evident later, a representation class provides two typenames for number types, namely R::FT and R::RT. The type R::FT must fulfill the requirements on what is called a field type in CGAL. This roughly means that R::FT is a type for which operations +, -, * and / are defined with semantics (approximately) corresponding to those of a field in a mathematical sense. Note that, strictly speaking, the built-in type int does not fullfil the requirements on a field type, since ints correspond to elements of a ring rather than a field, especially operation / is not the inverse of *. The requirements on the type R::RT are weaker. This type must fulfill the requirements on what is called a ring type in CGAL. This roughly means that R::RT is a type for which operations +, -, * are defined with semantics (approximately) corresponding to those of a ring in a mathematical sense. A very limited division operation / must be available as well. It must work for exact (i.e., no remainder) integer divisions only. Furthermore, both number types should fulfill CGAL's requirements on a number type. Note that a ring type is always a field type but not the other way round.

Cartesian Kernels

With Cartesian<FieldNumberType> you can choose Cartesian representation of coordinates. When you choose Cartesian representation you have to declare at the same time the type of the coordinates. A number type used with the Cartesian representation class should be a field type as described above. As mentioned above, the built-in type int is not a field type. However, for some computations with Cartesian representation, no division operation is needed, i.e., a ring type is sufficient in this case. With Cartesian<FieldNumberType>, both Cartesian<FieldNumberType>::FT and Cartesian<FieldNumberType>::RT are mapped to number type FieldNumberType.

Cartesian<FieldNumberType> uses reference counting internally to save copying costs. CGAL also provides Simple_cartesian<FieldNumberType>, a kernel that uses Cartesian representation but no reference counting. Debugging is easier with Simple_cartesian<FieldNumberType>, since the coordinates are stored within the class and hence direct access to the coordinates is possible. Depending on the algorithm, it can also be slightly more or less efficient than Cartesian<FieldNumberType>. With Simple_cartesian<FieldNumberType>, both Simple_cartesian<FieldNumberType>::FT and Simple_cartesian<FieldNumberType>::RT are mapped to number type FieldNumberType.

Homogeneous Kernels

As we mentioned before, homogeneous coordinates permit to avoid division operations in numerical computations, since the additional coordinate can serve as a common denominator. Avoiding divisions can be useful for exact geometric computation. With Homogeneous<RingNumberType> you can choose homogeneous representation of coordinates with the kernel objects. As for Cartesian representation you have to declare at the same time the type used to store the homogeneous coordinates. Since the homogeneous representation allows one to avoid the divisions, the number type associated with a homogeneous representation class must be a model for the weaker concept ring type only. However, some operations provided by this kernel involve division operations, for example computing squared distances or returning a Cartesian coordinate. To keep the requirements on the number type parameter of Homogeneous low, the number type Quotient<RingNumberType> is used instead. This number type turns a ring type into a field type. It maintains numbers as quotients, i.e. a numerator and a denominator. Thereby, divisions are circumvented. With Homogeneous<RingNumberType>, Homogeneous<RingNumberType>::FT is equal to Quotient<RingNumberType> while Homogeneous<RingNumberType>::RT is equal to RingNumberType.

Homogeneous<RingNumberType> uses reference counting internally to save copying costs. CGAL also provides Simple_homogeneous<RingNumberType>, a kernel that uses homogeneous representation but no reference counting. Debugging is easier with Simple_homogeneous<RingNumberType>, since the coordinates are stored within the class and hence direct access to the coordinates is possible. Depending on the algorithm, it can also be slightly more or less efficient than Homogeneous<RingNumberType>. With Simple_homogeneous<RingNumberType>, Simple_homogeneous<RingNumberType>::FT is equal to Quotient<RingNumberType> while Simple_homogeneous<RingNumberType>::RT is equal to RingNumberType.

Naming conventions

The use of representation classes not only avoids problems, it also makes all CGAL classes very uniform. They always consist of:

  1. The capitalized base name of the geometric object, such as Point, Segment, Triangle.

  2. An underscore followed by the dimension of the object, for example _2, _3 or _d.

  3. A representation class as parameter, which itself is parameterized with a number type, such as Cartesian<double> or Homogeneous<leda_integer>.

Kernel as a Traits Class

Algorithms and data structures in the basic library of CGAL are parameterized by a traits class that subsumes the objects on which the algorithm or data structure operates as well as the operations to do so. For most of the algorithms and data structures in the basic library you can use a kernel as a traits class. For some algorithms you even do not have to specify the kernel; it is detected automatically using the types of the geometric objects passed to the algorithm. In some other cases, the algorithms or data structures needs more than is provided by a kernel. In these cases, a kernel can not be used as a traits class.

Choosing a Kernel

If you start with integral Cartesian coordinates, many geometric computations will involve integral numerical values only. Especially, this is true for geometric computations that evaluate only predicates, which are tantamount to determinant computations. Examples are triangulation of point sets and convex hull computation. In this case, the Cartesian representation is probably the first choice, even with a ring type. You might use limited precision integer types like int or long, use double to present your integers (they have more bits in their mantissa than an int and overflow nicely), or an arbitrary precision integer type like the wrapper Gmpz for the GMP integers, leda_integer or MP_Float. Note, that unless you use an arbitrary precision ring type, incorrect results might arise due to overflow.

If new points are to be constructed, for example the intersection point of two lines, computation of Cartesian coordinates usually involves divisions, so you need to use a field type with Cartesian representation or have to switch to homogeneous representation. double is a possible, but imprecise field type. You can also put any ring type into Quotient to get a field type and put it into Cartesian, but you better put the ring type into Homogeneous. leda_rational and leda_real are valid field types, too.

If it is crucial for you that the computation is reliable, the right choice are probably number types that guarantee exact computation. The number type leda_real guarantees that all decisions and hence all branchings in a computation are correct. They also allow you to compute approximations to whatever precision you need. Furthermore computation with leda_real is faster than computation with arbitrary precision arithmetic. So if you would like to avoid surprises caused by imprecise computation, this is a good choice. In fact, it is a good choice with both representations, since divisions slow down the computation of the reals and hence it might pay-off to avoid them.

Still other people will prefer the built-in type double, because they need speed and can live with approximate results, or even algorithms that, from time to time, crash or compute incorrect results due to accumulated rounding errors.


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