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Kernel Representations
Our object of study is the -dimensional affine Euclidean space.
Here we are mainly concerned with cases and .
Objects in that space are sets of points. A common way to represent
the points is the use of
Cartesian
coordinates,
which assumes a reference frame (an origin and orthogonal axes).
In that framework, a point is represented by a -tuple
,
and so are vectors in the underlying linear space. Each point is
represented uniquely by such
Cartesian
coordinates.
Another way to represent points is by homogeneous coordinates. In that
framework, a point is represented by a -tuple
.
Via the formulae
,
the corresponding point with
Cartesian
coordinates
can be computed. Note that homogeneous coordinates are not unique.
For ,
the tuples
and
represent the
same point.
For a point with
Cartesian
coordinates a
possible homogeneous representation is
.
Homogeneous
coordinates in fact allow to represent
objects in a more general space, the projective space
.
In CGAL, we do not compute in projective geometry. Rather, we use
homogeneous coordinates to avoid division operations,
since the additional coordinate can serve as a common denominator.
Genericity through Parameterization
Almost all the kernel objects (and the corresponding functions) are
templates with a parameter that allows the user to choose the
representation of the kernel objects. A type that is used as an
argument for this parameter must fulfill certain requirements on
syntax and semantics. The list of requirements defines an abstract
kernel concept. In CGAL such a kernel concept is often also called
a representation class and denoted by R. A representation
class provides the actual implementations of the kernel objects.
For all kernel objects Kernel_object, the types
CGAL::Kernel_object<R> and R::Kernel_object are identical.
CGAL offers four families of concrete models for the concept
representation class, two based on the
Cartesian
representation of points
and two based on the homogeneous representation of points.
The interface of the kernel objects is designed such that it works well
with both
Cartesian
and homogeneous representation, for example, points
in 2D have a constructor with three arguments as well
(the three homogeneous coordinates of the point).
The common interfaces parameterized with a representation class allow
one to develop code independent of the chosen representation.
We said ``families'' of models, because both families are parameterized too.
A user can choose the number type used to represent the coordinates.
For reasons that will become evident later,
a representation class provides two typenames for number types,
namely R::FT and R::RT.
The type R::FT must fulfill the requirements on what is
called a field type in CGAL. This roughly means that R::FT
is a type for which operations , , and are defined
with semantics (approximately) corresponding to those of a field in
a mathematical sense. Note that, strictly speaking, the built-in type
int does not fullfil the requirements on a field type, since ints
correspond to elements of a ring rather than a field, especially
operation is not the inverse of .
The requirements on the type R::RT are weaker.
This type must fulfill the requirements on what is called a ring type
in CGAL. This roughly means that R::RT
is a type for which operations , , are defined with semantics
(approximately) corresponding to those of a ring in a mathematical sense.
A very limited division operation must be available as well.
It must work for exact (i.e., no remainder) integer divisions only.
Furthermore, both number types should fulfill CGAL's requirements on a
number type. Note that a ring type is always a field type but not the other way
round.
Cartesian Kernels
With Cartesian<FieldNumberType> you can choose
Cartesian
representation
of coordinates. When you choose
Cartesian
representation you
have to declare at the same time the type of the coordinates.
A number type used with the Cartesian representation class
should be a field type as described above.
As mentioned above, the built-in type int is not a field type.
However, for some computations with
Cartesian
representation, no
division operation is needed, i.e.,
a ring type is sufficient in this case.
With Cartesian<FieldNumberType>, both Cartesian<FieldNumberType>::FT
and Cartesian<FieldNumberType>::RT are mapped to number type FieldNumberType.
Cartesian<FieldNumberType> uses reference counting internally to save copying
costs. CGAL also provides Simple_cartesian<FieldNumberType>, a kernel
that uses
Cartesian
representation but no reference counting.
Debugging is easier with Simple_cartesian<FieldNumberType>, since the coordinates
are stored within the class and hence direct access to the coordinates is
possible. Depending on the algorithm, it can also be slightly more or less
efficient than Cartesian<FieldNumberType>.
With Simple_cartesian<FieldNumberType>, both Simple_cartesian<FieldNumberType>::FT
and Simple_cartesian<FieldNumberType>::RT are mapped to number type FieldNumberType.
Homogeneous Kernels
As we mentioned before, homogeneous coordinates permit to avoid
division operations in numerical computations, since the additional
coordinate can serve as a common denominator.
Avoiding divisions can be useful for exact geometric computation.
With Homogeneous<RingNumberType> you can choose homogeneous representation
of coordinates with the kernel objects. As for
Cartesian
representation you
have to declare at the same time the type used to store the homogeneous
coordinates. Since the homogeneous representation allows one to avoid the
divisions, the number type associated with a homogeneous representation class
must be a model for the weaker concept ring type only. However,
some operations provided by this kernel involve division operations, for
example computing squared distances or returning a
Cartesian
coordinate.
To keep the requirements on the number type parameter of Homogeneous
low, the number type Quotient<RingNumberType> is used instead.
This number type turns a ring type into a field type. It maintains
numbers as quotients, i.e. a numerator and a denominator.
Thereby, divisions are circumvented.
With Homogeneous<RingNumberType>, Homogeneous<RingNumberType>::FT is
equal to Quotient<RingNumberType> while
Homogeneous<RingNumberType>::RT is equal to RingNumberType.
Homogeneous<RingNumberType> uses reference counting internally to save
copying costs. CGAL also provides Simple_homogeneous<RingNumberType>, a
kernel that uses
homogeneous
representation but no reference
counting. Debugging is easier with Simple_homogeneous<RingNumberType>,
since the coordinates are stored within the class and hence direct access to
the coordinates is possible. Depending on the algorithm, it can also be
slightly more or less efficient than Homogeneous<RingNumberType>.
With Simple_homogeneous<RingNumberType>,
Simple_homogeneous<RingNumberType>::FT is equal to
Quotient<RingNumberType> while
Simple_homogeneous<RingNumberType>::RT is equal to RingNumberType.
Naming conventions
The use of representation classes not only avoids problems, it
also makes all CGAL classes very uniform. They always consist of:
- The capitalized base name of the geometric object, such as
Point, Segment, Triangle.
- An underscore followed by the dimension of the object,
for example , or .
- A representation class as parameter, which itself is
parameterized with a number type, such as Cartesian<double>
or Homogeneous<leda_integer>.
Kernel as a Traits Class
Algorithms and data structures in the basic library of CGAL are parameterized
by a traits class that subsumes the objects on which the algorithm or data
structure operates as well as the operations to do so. For most of the
algorithms and data structures in the basic library you can use a kernel
as a traits class. For some algorithms you even do not have to specify
the kernel; it is detected automatically using the types of the geometric
objects passed to the algorithm. In some other cases, the algorithms
or data structures needs more than is provided by a kernel. In these
cases, a kernel can not be used as a traits class.
Choosing a Kernel
If you start with integral
Cartesian
coordinates, many geometric computations
will involve integral numerical values only. Especially, this is true for
geometric computations that evaluate only predicates, which are tantamount to
determinant computations. Examples are triangulation of point sets and
convex hull computation.
In this case, the
Cartesian
representation is probably the first choice, even
with a ring type. You might use limited precision integer types like
int or long, use double to present your integers (they
have more bits in their mantissa than an int and overflow nicely), or an
arbitrary precision integer type like the wrapper Gmpz for the
GMP integers, leda_integer or MP_Float. Note, that unless you use
an arbitrary precision ring type, incorrect results might arise due to
overflow.
If new points are to be constructed, for example
the
intersection
point of two lines, computation of
Cartesian
coordinates usually involves divisions, so
you need to use a field type with
Cartesian
representation
or have to switch to homogeneous representation.
double is a possible, but imprecise field type.
You can also put any ring type into Quotient to get a
field type and put it into Cartesian, but you better put
the ring type into Homogeneous.
leda_rational and leda_real are valid field types, too.
If it is crucial for you that the computation is reliable,
the right choice are probably number types that guarantee
exact computation. The number type leda_real guarantees
that all decisions and hence all branchings in a computation
are correct. They also allow you to compute approximations to whatever
precision you need. Furthermore computation with
leda_real is faster than computation with arbitrary precision
arithmetic. So if you would like to avoid surprises caused by imprecise
computation, this is a good choice. In fact, it is a good choice with
both representations, since divisions slow down the computation of
the reals and hence it might pay-off to avoid them.
Still other people will prefer the built-in
type double, because they need speed and can live with
approximate results, or even algorithms that, from time to time,
crash or compute incorrect results due to accumulated rounding errors.
Next chapter: Kernel Geometry
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www.cgal.org. Aug 13, 2001.