CSCI 4530/6530 Advanced Computer Graphics
Spring 2017

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Final Project
   Spring '15 Projects
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Academic Integrity

Spring 2017 Final Projects


Visual Simulation and
Rendering of Lightning

Sam & Ian

Toon Shading Using
Distributed Raytracing

Amy & Toshi

Subdividing Large 3D Models
for Use in 3D Printing

Jason & Uyen

Draping Cloth on Meshes:
Simple Yet Plausible

Lars & Sam

Raster to Vector
Andrea & Isabella

Creating an OpenGL Deferred
Rendering Implementation

Andrew & Eugene

Volumetric Rendering of
Participating Media

Alec & Evan

Extending Photon Mapping
Greg & Nate

Data-driven Cloth Simulation
Lisheng & Yihao

Interactive Cloth Tearing
Shanye

Pencil Rigger: A Rapid
Skeletal Rigging Tool

Tim & Khabane

Real Time Simulation of Soft
Objects Using Mass-Spring System

Haoxin & Brandon

Combined Sand-Fluid Simulation
Thomas & Alvin

Approaching Arbitrary
Scene Size for Ray Queries

Asher

Coupling Simulations
of Cloth and Fluid

Zhiyang & Sensen

Increasing the Efficiency
of Ray Tracing in
Densely Populated Scenes

Stephanie

Real-Time Shadows Through
Semitransparent Objects

Anthony & Philip

Simulating Hair
Helen & Zefanya

Simulating Rigid Body Physics
Stephen & Nickolas
   
Here are the Final Project Guidelines.