Procedurally Generated 2D Dungeons using Voronoi Diagrams and Delaunay
Triangulations
Aadit Nagori
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An Application of Steganography in Point Set
Models
Ji Wang
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Histological Analysis Using Voronoi Diagrams
Henry Webb
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Computational Geometry: Querying Particle Dynamics
Theodore Wu & William Allen
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Destructible Meshes with Different Materials Using Marching Cubes
Eddie Krystowski & Joe Krystowski
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Independent Polyhedric Decomposition
Chase Grajeda
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Optimizing Art Placement using Minkowski Sums and Delaunay Triangulation
Thomas Bird
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A Practical Analysis of Maze Geometry Representations
Jose Luchsinger
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Point Cloud Simplification
Matthew Cirimele & Ryan Benson
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