Visual Simulation and Rendering of Lightning
Sam & Ian
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Toon Shading Using Distributed Raytracing
Amy & Toshi
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Subdividing Large 3D Models for Use in 3D Printing
Jason & Uyen
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Draping Cloth on Meshes: Simple Yet Plausible
Lars & Sam
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Raster to Vector
Andrea & Isabella
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Creating an OpenGL Deferred Rendering Implementation
Andrew & Eugene
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Volumetric Rendering of Participating Media
Alec & Evan
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Extending Photon Mapping
Greg & Nate
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Data-driven Cloth Simulation
Lisheng & Yihao
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Interactive Cloth Tearing
Shanye
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Pencil Rigger: A Rapid Skeletal Rigging Tool
Tim & Khabane
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Real Time Simulation of Soft Objects Using Mass-Spring System
Haoxin & Brandon
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Combined Sand-Fluid Simulation
Thomas & Alvin
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Approaching Arbitrary Scene Size for Ray Queries
Asher
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Coupling Simulations of Cloth and Fluid
Zhiyang & Sensen
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Increasing the Efficiency of Ray Tracing in Densely Populated Scenes
Stephanie
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Real-Time Shadows Through Semitransparent Objects
Anthony & Philip
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Simulating Hair
Helen & Zefanya
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Simulating Rigid Body Physics
Stephen & Nickolas
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