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Spring 2021 Final Projects


Plasma Simulation
Thomas

Improvements to Distributed Ray Tracing Via Binned Batches
Shane

Classifying Virtual Reality Movements with Limited Examples
Matt & Ben

Real-time 3D Sand Simulation
Jon & Samuel

Solar System Simulation
Alexander

Dynamic Procedural Generation of Terrain with Hydrologic Systems
Jay

Simulating Rube Goldberg Machines using Rigid Body Collisions
Aaron & Austen

Implementation of a Rendering Pipeline Basedd on Microfacets Models with Reflection and Refraction
Hongyang and Jacob

Rendering Opalescent Materials using Photon Mapping and Ray Tracing
Daniel

A Couple of Implementations of Reaction Diffusion Models
Olive

Rendering Portals
Reed

Animating Mustic
Justin

Customizable Stereogram Creator
Sam & Sophie

Particle-Based and Preprocessed Deformation using Tetrahedrons
Michael & Marcos

Approximate Black Hole Renderings with Ray Tracing
Mack

Spectrum of Glass Rendering
Jacy

 

Here are the Final Project Guidelines.