Plasma Simulation
Thomas
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Improvements to Distributed Ray Tracing Via Binned Batches
Shane
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Classifying Virtual Reality Movements with Limited Examples
Matt & Ben
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Real-time 3D Sand Simulation
Jon & Samuel
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Solar System Simulation
Alexander
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Dynamic Procedural Generation of Terrain with Hydrologic Systems
Jay
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Simulating Rube Goldberg Machines using Rigid Body Collisions
Aaron & Austen
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Implementation of a Rendering Pipeline Basedd on Microfacets Models with Reflection and Refraction
Hongyang and Jacob
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Rendering Opalescent Materials using Photon Mapping and Ray Tracing
Daniel
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A Couple of Implementations of Reaction Diffusion Models
Olive
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Rendering Portals
Reed
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Animating Mustic
Justin
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Customizable Stereogram Creator
Sam & Sophie
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Particle-Based and Preprocessed Deformation using Tetrahedrons
Michael & Marcos
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Approximate Black Hole Renderings with Ray Tracing
Mack
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Spectrum of Glass Rendering
Jacy
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