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Spring 2019 Final Projects


Artistic Renderings
For Images and Video

Andrew & Alex

Rendering Depth of Field
and Bokeh Using Raytracing

John & Daniel

Ray-Traced Constructive Solid Geometry
Audrey & Lorelei

Erosion of Point Clouds with
Smoothed Particle Hydrodynamics

Alec & Emilee

Procedural Generation of Brick,
Concrete, and Tiles as Textures

Christopher & Owen

Ray Tracing Through Portals
Max & Sol

Simulating Wave Particles
Jonathan & Dhruv

Acoustic Mapping of
Simulated Environments

Jacob

An Implicit Surface Editor
using Marching Cubes

Jordan & Dylan

Coupling Fluid and Cloth Simulations
Water Seeping Through Fabric

Colin & Judy

Physics-based Inverse Kinematics for
Character Posing and Animation

Fred

Real-Time Balloon Simulation
Michael & Annie

Hand-Drawn Ray Tracing
Casey & Jason

Plausible Chainmail Rendering
Kevin & Glenn

Smoothed Particle Hydrodynamics
with Position Based Dynamics

Leon

Skeleton-Based Modeling of Characters
Etienne & Hector

VDB Free-form Deformation
in SideFX Houdini

John

Tearing Cloth in Blender
Alexa & Stephen

 

Here are the Final Project Guidelines.