Artistic Renderings For Images and Video
Andrew & Alex
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Rendering Depth of Field and Bokeh Using Raytracing
John & Daniel
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Ray-Traced Constructive Solid Geometry
Audrey & Lorelei
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Erosion of Point Clouds with Smoothed Particle Hydrodynamics
Alec & Emilee
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Procedural Generation of Brick, Concrete, and Tiles as Textures
Christopher & Owen
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Ray Tracing Through Portals
Max & Sol
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Simulating Wave Particles
Jonathan & Dhruv
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Acoustic Mapping of Simulated Environments
Jacob
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An Implicit Surface Editor using Marching Cubes
Jordan & Dylan
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Coupling Fluid and Cloth Simulations Water Seeping Through Fabric
Colin & Judy
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Physics-based Inverse Kinematics for Character Posing and Animation
Fred
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Real-Time Balloon Simulation
Michael & Annie
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Hand-Drawn Ray Tracing
Casey & Jason
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Plausible Chainmail Rendering
Kevin & Glenn
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Smoothed Particle Hydrodynamics with Position Based Dynamics
Leon
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Skeleton-Based Modeling of Characters
Etienne & Hector
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VDB Free-form Deformation in SideFX Houdini
John
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Tearing Cloth in Blender
Alexa & Stephen
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