Optimizing Ray Tracing
Jialu
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Marching Cubes-based Terrain Generation and Surface Editor
Qisong & Tianshi
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Implementation of a Bacic Monte Carlo Path Tracer
Mingyi & Haoyang
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Parallel Baking of Colors in Semi-Reflective Scenes
Ally & Gabriel
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Collision Detection and Deformation of Soft Bodies
Rohan & Nathan
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Realtime Approximation of Light in Curved Spacetimes
Wyatt
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Miniature Planet Generation & Rendering
Eric & Zack
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Simulating Physics and Object-to-Object Interaction with Ping Pong
Henry & Sebastian
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Ray Tracing in Participating Media
Matthew & Samuel
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Non-photorealistic Rendering in a Pointillistic Style
Kelly & Keegan
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Planetary Atmospheric Scattering
Jerry & Evan
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Interactive Rendering of Characters with Cel Shading and Outlines
Justin & Alex
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Optimized Ray Tracing for Single Scene Renders
Jenay & Liam
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Rendering Dispersion
Daniel
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Portals and Gravitational Lensing Using Ray-Tracing
Sean & Mira
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Volumetric Lighting
Ryan & Brendan
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Octree-based Graph Representation for 3D Model Classification
Keran & Fu
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Fluid Ray Tracing
An & James
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Image Vectorization, Compression, and Transmission
Brian & Dru
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Simulating Burning Cloth
Angelica & Joseph
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