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Spring 2023 Final Projects


Optimizing Ray Tracing
Jialu

Marching Cubes-based Terrain Generation and Surface Editor
Qisong & Tianshi

Implementation of a Bacic Monte Carlo Path Tracer
Mingyi & Haoyang

Parallel Baking of Colors in Semi-Reflective Scenes
Ally & Gabriel

Collision Detection and Deformation of Soft Bodies
Rohan & Nathan

Realtime Approximation of Light in Curved Spacetimes
Wyatt

Miniature Planet Generation & Rendering
Eric & Zack

Simulating Physics and Object-to-Object Interaction with Ping Pong
Henry & Sebastian

Ray Tracing in Participating Media
Matthew & Samuel

Non-photorealistic Rendering in a Pointillistic Style
Kelly & Keegan

Planetary Atmospheric Scattering
Jerry & Evan

Interactive Rendering of Characters with Cel Shading and Outlines
Justin & Alex

Optimized Ray Tracing for Single Scene Renders
Jenay & Liam

Rendering Dispersion
Daniel

Portals and Gravitational Lensing Using Ray-Tracing
Sean & Mira

Volumetric Lighting
Ryan & Brendan

Octree-based Graph Representation for 3D Model Classification
Keran & Fu

Fluid Ray Tracing
An & James

Image Vectorization, Compression, and Transmission
Brian & Dru

Simulating Burning Cloth
Angelica & Joseph
 

 

Here are the Final Project Guidelines.